![]() not reliable in the sense that if you put the same ingredients in, using the same Save, it does not discover the same recipe. I've got the Apprentice Cooking Station, and have started the process of discovering recipes by experimentation. If these turn out to be all false, now with EA, I'll edit this post to reflect the changes when I've had a chance to play through again. As a consequence, I had to actually abandon a Commission, (*gasp*) so hopefully you can avoid that, although the penalty isn't terrible if you have to. In some cases, they are quite costly (in materials) to create at quality, especially many items, so caution is advised. a bit surprising the first time around, as you have to pay attention to the background color of the item(s) being requested in the order. Once you have the Refiner machine, you will start to see quality based Commissions. So, at least you can get it sooner than I did, if that's a goal for you. If you had the Discs to give to Qi to do the research with appropriate speed-ups, I suppose you could potentially unlock Cooking on day 3.įor me, I didn't even notice the second tab for research items, and was waiting for some Event or Mission to reveal the Cooking Station. However, the research for that item is not on the default research tab/page (the Gear Icon) but rather, on the secondary research tab/page (the Wrench Icon). ![]() It's called 'Apprentice Cooking Station'. If you research the Drying Rack, it is the next item you can research after that in the progression of that series of diagrams. It's possible the other story line Events ( Picking Up the Slack, The Show Must Go On, Farewell Party, Cover Your Glass, Pitching In, The Old Man and the Tree, Moisture Farm Blues) must all be completed first, however long that takes each player, rather than being on day 11.Ĭooking is not possible on day 1, when you first start. ![]() The reward from that is your first planting kit, which, after you activate/use/consume it, you can now do farming on your own plot. ![]() Eventually, (for me, it was on day 11 after starting) you'll get an Event/Mission regarding the Moisture Farm and Zeke. Most letters will include two items, and some characters will gift items that cannot be obtained elsewhere.Īdditionally, the player's spouse will always give them a gift on their birthday.While the in-game days and/or passage of time involved may change as development changes, the following was true for me the last time played, and might help out a new player:įarming is not possible on day 1, when you first start. The next morning after a successful proposal, the player will receive a letter from their spouse with a gift attached. If the player is in a romantic relationship with multiple characters, marrying one of them will revert all other lovers to Associate or Buddy level as if the player has gifted them a Dead Branch. Though the player is allowed to date multiple people, they cannot have polygamous marriages, as only one spouse is allowed. The player can choose to have a wedding ceremony if they wish to. After a successful proposal, the player and their lover are considered married immediately the new spouse moves into the Workshop and will help the player with their workshop chores. ![]() In order to successfully propose, the player needs to upgrade their Workshop to level 5 and reach at least Lover relationship level with the character they want to propose to and gift them an Engagement Ring (either as a regular social interaction or during a date). Marriage is a game feature that allows the player to propose to and, if the proposal is successful, marry one of the eligible romance candidates (except Pen who can be romanced but will always refuse the player's marriage proposal). ![]()
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